Monday, May 9, 2011

10 misconceptions on casual gaming - Marc van der Chijs

Marc_vander_Chijs_Pressphoto1Marc van der Chijs
"Girls are no real gamers". This and nine other misconceptions on social and casual games are addressed by Marc van der Chijs, serial internet entrepreneur and angel investor in Shanghai, published in the Business Insider.
1. Gaming is a waste of time and is bad for kids
This is something I hear often but that I totally disagree with. I believe there is a creative and educational layer in many games. But of course it doesn't mean that kids should play all the time. I have two kids myself and find that online games can be an addition to their development. It's important that children also play outside and do sports. Next to that they can also play online games, but they should only play for short lengths of time. Research shows that kids of 3 years old should play maximum 10 minutes per day and 6 year olds should not be online more than 30 minutes per day. If children do that games can be very beneficial. They can learn a lot in games, for example learning to work together, but also getting more self confidence when you achieve something in a game.
Read more: http://www.businessinsider.com/10-misconceptions-about-online-casual-and-social-gaming-2011-5#ixzz1LvaTI5M9

Marc van der Chijs is a speaker at the China Speakers Bureau. Do you need him at your meeting or conference? Do get in touch.
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Friday, April 29, 2011

The booming value of online game firms - Marc van der Chijs

Marc_vander_Chijs_Pressphoto1Marc van der Chijs
Online gaming has developed in the past five years from a niche market into a booming industry, writes former Spil Games Asia CEO Marc van der Chijs in his weblog. Valuation for gaming companies like Zynga and Playdom have gone up dramatically and valuations will continue to rise.
Times have changed though, nowadays online games are everywhere. Especially social games like Farmville managed to get a lot of new people to start playing games. In the early days social networks helped the growth as well: if your friends invite you to play a game the chance that you will try out the game is a lot higher...
Companies like Zynga (7bn USD) and Playdom (750ml USD) are exceptions, but others see their value also go up:
But for non-social game companies valuations so far where a bit lower. It seems that may be changing though and that investors are starting to realize the potential of these companies. This week it was announced that Bigpoint raised a USD 350 million round at a USD 600 million valuation. The company is not a social game company but focuses on browser based MMO (=massive multiplayer online) games, that are free to play. Bigpoint earns its money with virtual items as well, just like Zynga and Playdom. The big difference is that Bigpoint owns most of its users and is not dependent on a site like Facebook.
I expect that valuations for many other online game properties will go up in the near future, especially for those companies that get a large part of their revenues from virtual goods and that are not dependent on Facebook for their traffic. It will be interesting to see at which valuation these companies are able to raise rounds – or are snapped up by players like Zynga looking to have their own traffic! Based on what I am hearing in the market the revenues of many of these players are doubling every year because of virtual items (just like Bigpoint) and I won’t be surprised to see a billion dollar IPO for one of them within the next 18 months.
Marc van der Chijs is a speaker at the China Speakers Bureau. When you need him at your meeting or conference, do get in touch.
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